Merman Javelineer
Those mermen who master the art of the javelin can become nearly as effective as an archer — though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim.
Information
Advances from: | Merman Spearman |
Advances to: | |
Cost: | 48 |
HP: | 55 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | Merman Javelineer |
Abilities: |
Attacks (damage - count)
spear melee | 8 - 2 pierce | ||
spear ranged | 10 - 4 pierce |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 20% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defence | ||
Castle | 1 | 40% | |
Cave | 3 | 20% | |
Coastal Reef | 2 | 70% | |
Deep Water | 1 | 50% | |
Flat | 2 | 30% | |
Forest | 5 | 30% | |
Frozen | 2 | 30% | |
Hills | 5 | 30% | |
Mountains | - | 0% | |
Mushroom Grove | 3 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |